Monday, October 25, 2010

Are We Having Fun Yet?

Most of these learning principles seem to apply to learning of all sorts, not just learning related to gaming. And that seems to be the point that Gee is trying to convey: that gaming is learning. It seems like his goal, then, is to understand how people learn from games, and to try to incorporate that somehow into teaching. I’m not sure that bringing games into the classroom really accomplishes this (or that Gee would want it to), since I think an important part of the learning that happens in gaming is that it is voluntary, and turning a game into school, no matter how fun the game, removes that voluntary quality.

Or maybe it would work, I don’t know.

Gee’s principles themselves, though, seem numerous enough to cover pretty much anything and to provide opportunities for incorporation into non-gaming classrooms. “1: Active, Critical Learning” certainly takes place in all English classes, and students learn to “2: Design” academic writing, as well as to understand “3: Semiotics” and “4: Semiotic Domains.” And so on.

Not really sure what I’m trying to say here. Perhaps discussion will be more illuminating.

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